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About Me

 

I am a Designer, Creator, Programmer, Animator, and Artist working on applications, video games, and video productions as both personal projects and professional ventures for external clients. I work in all aspects of the development process, with strengths in product and UI/UX design, as well as programming and the scripting of the core mechanics of software, to create seamless, enjoyable experiences for users.

Since childhood I've always loved video games, and it wasn't until I was around 12 that I discovered that I could make them myself. Starting off with the simple programming tool Scratch, I made my first "game", a fan game online version of Naughty Dog's Jak 2 (here's the link, it's definitely not my best work). Since then I have used both Unreal Engine 4 and Unity (the latter being my strong-suit), to develop my video game projects, utilising both scripting languages C# and JavaScript. For my application ventures, I have worked in Xcode, Android Studio and more, scripted in languages such as Swift and C#, with designs being prototyped in programs such as Adobe XD and Figma.

I have worked to fully develop, design, and publish multiple applications, mobile games, and augmented reality experiences to the Google Play Store and iOS App Store professionally. I have also managed 4 social media campaigns for external clients, working on visual design, digital art, and video editing.

While developing projects, I value strong storytelling, user investment, professionalism, and passion for the project. What truly drives me is the opportunity to be able to create a compelling, immersive experience, that another person may interact with and possibly love just as much as I have loved the special interactive games that inspire me every day.